

export var SkillConfig =
{
    stimulant: {
        icon: "battleskill_skill1",
        energy: 100,
        release_effect: "attack_speed:2|unlimit_bullet:1|reload_speed:100|attack_range:800",
        bullet: "",
        fire_effect: "",
        release_type: "buff",
        duration: 3,
        skill_prefab: "",
        skill_fx: "Skill_skilleffect_analeptic_loop",
    },
    heal: {
        icon: "battleskill_skill3",
        energy: 120,
        release_effect: "hp_recover:0.2",
        bullet: "",
        fire_effect: "",
        release_type: "buff",
        duration: 5,
        skill_prefab: "",
        skill_fx: "Skill_skilleffect_recovery",
    },
    piercing: {
        icon: "battleskill_skill2",
        energy: 150,
        release_effect: "penetrate:1|bullet_speed:2000|bullet_repel:300|bullet_attack:1.5",
        bullet: "bullet_piercing2",
        fire_effect: "Game_FX_gunfire_piercing2",
        release_type: "buff",
        duration: 3,
        skill_prefab: "",
        skill_fx: "Skill_skilleffect_armorpiercing",
    },
    aid: {
        icon: "battleskill_skill4",
        energy: 200,
        release_effect: "range:200|attack:1.0|repel:300|x:115|y:880",
        bullet: "",
        fire_effect: "",
        release_type: "skill",
        duration: 1,
        skill_prefab: "Skill_aid",
        skill_fx: "",
    },
}